Cute game and fun concept! All the art looks really nice, and I can tell a lot of care was put into it. I think the game could be more fun if there was a damage penalty, but maybe it could be more balanced to the current no-damage enemy-filled version if the player character could defend (and take no damage) as well as attack, but be vulnerable to damage while attacking. If they can't do both at the same time, the player would have to strategize and act accordingly. Also, it might be a good idea to make the collision hit-box smaller on the player character so it's easier to move through those tight gaps to the left and right of the main area.
I loved the look of the art and felt like the movement was very polished and working well. I kind of wish though that the characters sword hitbox was slightly larger as sometimes I felt like the sword should have hit.
I liked the art! It almost reminds me of terraria with how the sword swings. I noticed that when going to other rooms, the entryways are almost one tile and is much thinner than I expected. The movement itself is pretty smooth. I also wish it was possible to make the game centered. The game is almost stuck to the top.
It gives a old school style game. I think a health bar should be added. It would also feel nicer if we can change the angle of attack while using the mouse as well.
I like the cute graphics in this game. It took me a bit of time to figure out how to play because the slimes kept stopping me and pushing me away. When I tried to avoid them and reach the walls, I faced some challenges. What puzzled me is that the game doesn't have an HP bar for the monsters, so it's hard to know if they've run out of blood. Despite that, I find the game interesting and adorable!
I love the art and design of the player and the enemies, it looked very cool. However, with no HP, I did not find any incentive to kill the slimes, and rather, just walked by them. When I got to the minotaur boss, I killed him in a relatively OK time, but I could not tell with no HP bar. When it eventually died, the game was still able to be played with no prompting on finishing the game.
I think the pixel sprites and the environment was super cute, and I love that the sprite has different moves for when they move to show movement. I noticed that on the entryways of each room, I could be walking to it but I'll blocked by an invisible wall. So the actual door is smaller than how it looks. Another thing to add was that sometimes when a slime comes at me, I could be swinging at it multiple times, it won't die. You have to walk back and come back at it again. But overall great work!
I like the idea and the art behind this game. However, I've encountered several glitches where I have found myself outside of the "game board" and cannot get back in. I am also confused on how to play.
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Cute game and fun concept! All the art looks really nice, and I can tell a lot of care was put into it. I think the game could be more fun if there was a damage penalty, but maybe it could be more balanced to the current no-damage enemy-filled version if the player character could defend (and take no damage) as well as attack, but be vulnerable to damage while attacking. If they can't do both at the same time, the player would have to strategize and act accordingly. Also, it might be a good idea to make the collision hit-box smaller on the player character so it's easier to move through those tight gaps to the left and right of the main area.
I loved the look of the art and felt like the movement was very polished and working well. I kind of wish though that the characters sword hitbox was slightly larger as sometimes I felt like the sword should have hit.
I liked the art! It almost reminds me of terraria with how the sword swings. I noticed that when going to other rooms, the entryways are almost one tile and is much thinner than I expected. The movement itself is pretty smooth. I also wish it was possible to make the game centered. The game is almost stuck to the top.
It gives a old school style game. I think a health bar should be added. It would also feel nicer if we can change the angle of attack while using the mouse as well.
I like the cute graphics in this game. It took me a bit of time to figure out how to play because the slimes kept stopping me and pushing me away. When I tried to avoid them and reach the walls, I faced some challenges. What puzzled me is that the game doesn't have an HP bar for the monsters, so it's hard to know if they've run out of blood. Despite that, I find the game interesting and adorable!
I love the art and design of the player and the enemies, it looked very cool. However, with no HP, I did not find any incentive to kill the slimes, and rather, just walked by them. When I got to the minotaur boss, I killed him in a relatively OK time, but I could not tell with no HP bar. When it eventually died, the game was still able to be played with no prompting on finishing the game.
I think the pixel sprites and the environment was super cute, and I love that the sprite has different moves for when they move to show movement. I noticed that on the entryways of each room, I could be walking to it but I'll blocked by an invisible wall. So the actual door is smaller than how it looks. Another thing to add was that sometimes when a slime comes at me, I could be swinging at it multiple times, it won't die. You have to walk back and come back at it again. But overall great work!
I like the idea and the art behind this game. However, I've encountered several glitches where I have found myself outside of the "game board" and cannot get back in. I am also confused on how to play.